In Event Design App, select an object and press G to Move, R to Rotate, or E to Scale, then drag a handle to make the change. Press Ctrl+Z (Cmd+Z on a Mac) to undo an oversized adjustment. The 3D editor has no numeric entry, and S moves the camera backward rather than toggling snap.
A precise layout is built from lots of small changes, not one big drag. This article covers the three transform tools, how to recover from an oversized adjustment, and what "snap" means in practice today.
📺 Move, Rotate, and Scale with the 3D Gizmo — Move, Rotate, Scale, multi-object transforms and alignment guides.
Select an object and the floating toolbar above the canvas offers three tools: Move, Rotate and Scale. The handles (the arrows, curves and squares you drag) change with the tool:
Tool | Shortcut | Handles | Changes |
|---|---|---|---|
Move | G | Directional arrows | Position |
Rotate | R | A curved handle | Facing direction |
Scale | E | Square handles | Size |
The active tool is highlighted. Choosing a tool prepares an edit; dragging a handle performs it. Press the key, confirm the right tool is active, then drag.
⚠ Shortcuts only work when the canvas has focus. If you're typing in the Catalog search, G types a "g." Clear the search and click blank canvas first.
[SCREENSHOT 1 — one chair selected, the floating toolbar with Move active and arrow handles]
These are the verified shortcuts for moving, rotating, scaling, undoing and duplicating. They work only when the canvas has focus.
Shortcut | Action |
|---|---|
G | Switch to the Move tool |
R | Switch to the Rotate tool |
E | Switch to the Scale tool |
Ctrl+Z (Windows) / Cmd+Z (Mac) | Undo the last edit |
Ctrl+Shift+Z or Ctrl+Y (Windows) / Cmd+Shift+Z or Cmd+Y (Mac) | Redo |
Shift + drag, in Move | Duplicate the selection (the copy appears when you press Shift) |
S | Not snap. Moves the camera backward, like the other W/A/S/D camera keys |
In the Move tool, drag one arrow a short distance and let go. The red and blue arrows move the object along the two floor directions. Only the selected object changes.
Work one axis at a time — it makes the direction of each change obvious.
The vertical handle changes height. Drag it and the object lifts off the floor. That's useful for some objects but wrong for a chair. Check legs and floor contact after any unfamiliar move, particularly in a view where a floating object is hard to spot.
With the Rotate tool, drag the curved handle (to spin the object) a small distance. The object turns in place, and an angle badge shows feedback while you drag.
Compare the object's facing direction with its neighbors. When one big gesture is hard to judge, use several small ones.
The Scale tool's square handles (to make an item bigger or smaller) stretch one dimension at a time, so you can distort an object rather than resize it evenly. A short pointer movement can turn a chair into something far too tall.
⚠ Judge the visible result, not how far your pointer traveled. Release, look, and Undo immediately if it's wrong. Compare against a neighboring object of the same type.
Scale works on supported objects only.
Stop and press Undo — Ctrl+Z on Windows, Cmd+Z on a Mac. Don't make several uncertain corrections in a row. Then check three things: the selected object, the active tool, and which handle you grabbed. Try again with a shorter drag.
Redo is Ctrl+Shift+Z (Cmd+Shift+Z), or Ctrl+Y (Cmd+Y). The header also has Undo and Redo buttons.
Select one object, hold Ctrl (Windows) or Cmd (Mac), and click a second. Properties shows two selected objects. Drag the shared Move handle and both move; anything unselected, like a nearby table set, stays put. Watch the whole selection while you drag.
Click blank canvas, and each object is individual again. See Select and multi-select objects.
In the Move tool, hold Shift and drag to make a copy (duplicate).
⚠ The copy is created the moment you press Shift, sitting exactly on top of the original. Drag it into clear space and confirm which one is selected. If you press Shift with an object selected and Move active and then don't drag, you've still made a copy. Check for overlaps, and Undo any stray ones.
Duplicating a table set copies the whole assembly.
The 3D editor has no numeric fields for position, rotation or scale. The angle badge during rotation is feedback, not a box you can type in. Work with the handles, nearby objects as references, and a second view.
💡 2D plans do have number entry (2D plans only). In a 2D plan, Properties shows Position (X, Y) and Dimensions, each with its own Apply button.
The editor has three related snap behaviors (snapping is how objects line up or click into place), and they're easy to mix up.
Alignment guides (automatic). While you drag, a dashed guide line appears when your object lines up with another object's geometry. Release to accept that position. The guide can vanish on release, so check the final alignment, ideally in Top view, not just the feedback while you drag.
Rotation steps. Rotation snaps in 10-degree steps when you rotate a multiple selection.
Grid. The Grid button on the bottom toolbar shows or hides the floor lines. It's a reference, not a snapping control. See Undo, redo, delete, lock, isolate, focus, and grid.
⚠ The hint "S Toggle Snap" at the bottom of the editor is out of date. Pressing S doesn't change snapping. It moves the camera backward (it's one of the W/A/S/D camera keys). Don't use S expecting a snap toggle.
To align two objects (line up chairs or tables), use this repeatable routine:
Press T for Top view.
Select the object to move. Make sure nothing else is selected.
With Move active, drag toward the line of the reference object.
Move slightly past the alignment, then bring it back slowly. Watch for the dashed guide.
Release, then check the result from Perspective too, including height.
Select a chair and try one small Move, Rotate and Scale. Undo each.
Deliberately over-drag a Scale handle, then Undo.
Select two chairs with Ctrl/Cmd and move them together.
Align one chair to another in Top view using the dashed guide.
Save, reopen, and check the layout.
I dragged and the object didn't move. It may be locked (locked objects have no handles), the wrong tool may be active, or something else is selected.
The object went way too far / got way too tall. Press Undo, then retry with a shorter drag.
G, R or E types a letter instead of switching tools. A text field has focus. Clear it and click blank canvas.
I made a copy by accident. Pressing Shift in Move creates one immediately. Undo, or select just the extra and delete it.
Pressing S didn't turn snap on. It's not wired to snap. S moves the camera backward.
There's no field to type an exact angle or position. Not in 3D. Use handles and guides, or a 2D plan for typed values.
G selects Move, R selects Rotate, and E selects Scale. Press the key, confirm the right tool is active in the floating toolbar, then drag a handle. The shortcuts work only when the canvas has focus; if the Catalog search has focus, they type letters instead.
No. Despite the S Toggle Snap hint at the bottom of the editor, pressing S moves the camera backward, as one of the W, A, S and D camera keys. It is not wired to snap. The Grid button is a visual reference only, not a snapping control.
Not in the 3D editor. There are no numeric fields for position, rotation or scale in 3D; the angle badge during rotation is feedback only. Use handles, nearby objects and a second view. In a 2D plan, Properties shows Position (X, Y) and Dimensions, each with an Apply button.
In Move, hold Shift and drag. The copy is created the moment you press Shift, sitting exactly on top of the original, so drag it into clear space and confirm which one is selected. Pressing Shift without dragging still makes a copy; Undo any stray ones.
A short pointer movement can overshoot, and Scale handles stretch one dimension at a time. Release, look, and press Undo (Ctrl+Z, or Cmd+Z on a Mac) immediately, then retry with a shorter drag. Judge the visible result against a neighboring object, not how far the pointer traveled.
It may be locked, since locked objects have no handles. The wrong tool may also be active, or something else may be selected. Check the selection and the highlighted tool in the floating toolbar, and use the Lock button on the bottom toolbar to unlock the object.